Pathfinder Second Darkness Calendar - Arodus (August)

<< Arodus 4708 AR>>
Moonday Toilday Wealday Oathday Fireday Starday Sunday
 
 
 
 
 
 
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Day 15 • Small metal items (including weapons and armor) become slightly magnetized.
Day 16 • All spells cast manifest a strange purple mist that incorporates into the magic of the spell—existing spell effects are not affected. The slight mist remains for seconds before rising into the air drifting toward the blot and evaporating.
Day 17 • A sudden tidal surge hits Riddleport’s harbor. The uncharacteristically large wave causes minor damage as ships are pushed against the piers and boardwalks strain under the sudden pressure. Water from the wave reaches Wharf Street, and several stevedores and beachcombers are washed out to sea and lost.
Day 18 • Flocks of sea gulls suddenly take to the air and begin flying in a growing cacophonous spiral. This continues for several minutes as large flocks wheel above the city in ever-gathering numbers. Eventually their erratic flight brings them into proximity to the Cyphergate where they crash into it violently by the hundreds before the few survivors continue their ragged flight out to sea. For the following 2 days, crushed and broken bird carcasses wash up on the beaches around Riddleport and cluster as flotsam beneath the wharves creating a horrible stench over the south portions of the city.
Day 19 • A minor temblor strikes the city, causing only a little damage but shaking everything pretty well for a few seconds.
Day 20 • Every weather vane in Riddleport suddenly turns with a screeching of metal heard all across the port to point directly towards the Blot, even resisting the actual currents of the wind. After 10 minutes or so (during which several weather vanes are snapped off by cross winds to tumble to the steet below), they are suddenly released from whatever holds them and return to normal.
Day 21 • A loud rattling and clatter is heard that proves to be tiny falling objects clattering on the roofs and streets of the city from a clear sky. At first assumed to be hail, examination reveals it to be tiny pieces of porous black rock—looking almost volcanic in nature but defying all identification. This initial storm does no noticeable damage, but after 2 minutes, the rocks increase in size and begin cracking shingles, ripping awnings, and pelting anyone who remains outside. The bronze dome of the Gold Goblin rings like a bell during the onslaught. This larger hail of stones lasts little more than three minutes. When all is said and done, there are several dozen casualties and hundreds of gold pieces of damage to property and ships. Saul suffers a difficulties in sales for the Gold Goblin. The stones themselves remain for a few more minutes, covering the ground before they suddenly evaporate into nothingness. Attempts to classify the material before it fades meet with failure—the stones feel like granite, but float in water and are strangely cold to the touch.


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Sunday, July 8, 2012

Tombs's Equipment

Cri'cang'nen: looks like long dagger, made of cold iron, effectively +1 short sword.

Okt, Pat, Li, Net Looks like a longish curved machete, with 4 deep grooves in the blade, effectively +1 kukri.

Sho'gak'leng'na'meas: Looks like large andsmall plates bound together with nylan rope, all made of driftwood and appearing vaguely like a splintered breatsplate, effectively +1 wooden armor.

Note Sho'gak'leng'no'mas also has a strange hidden feature. Posit runed on the underside over where the heart, the right kidney, and the small of the back of a human wearing it are three platinim peieces sewn and glued between a leather underskin and the woonden plates. (25% chance to ovoid critical hits per fortification armor)

Saturday, July 7, 2012

Monday, May 21, 2012

Book Three - Armageddon Echo

The End is Nigh!

The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. But as a new power rises in the depths, the elves’ secret threatens not only to escape, but to rain down devastation upon the entire world. In desperation, elven eyes fall to a band of outsiders for aid. Tread the forsaken ground of Celwynvian, once one of the greatest capitals of elven culture, now a graveyard haunted by the spirits of the past, foul dragons, demons, and worse. Discover the darkest secret of the Mierani Forest and the truth of the cataclysm known as Earthfall. And dare to shed the bonds of eternity and pay witness to an apocalypse that has borne out a thousand times and threatens to devastate Golarion once more!



Sunday, December 19, 2010

Book Two - Children of the Void

In the passage of a heartbeat, the tiny island of Devil’s Elbow changed forever. Known locally as the site of a failed settlement called Witchlight, and reputed to be haunted by the ghost of a notorious siren named Virashi, Devil’s Elbow is destined to become known as the island where a star fell, and the site of a frenzied rush to claim the valuable skymetal the fallen star brought to Golarion.

Yet the prospectors who arrive on Devil’s Elbow are fated to find more than riches on the deadly island.




 
 

Sunday, February 8, 2009

Prelude to the Legend

It has happened before. A star from the heavens lances down upon an unsuspecting world, devastating and destroying in a storm of fire and ash, making oceans from mountains and graveyards from nations. Today, this event is remembered not for its violent destruction, but for the thousand years of darkness it created—darkness both metaphorical in the descent to barbarism and physical in the blotting out of the sun from the smoke and ash that blanketed Golarion. It was the end of the Azlanti race, yet it was the genesis of another. For as the proud Azlant fell, new eyes devoid of color and kindness opened in the deep caverns of the Darklands. And as this new race prospered deep below, its number swelling in secret, the seeds for a Second Darkness took root.